The best FPS games | PC Gamer

The best FPS games | PC Gamer

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Какие еще у тебя есть вопросы. Все началось после Дня Изобилия. - Быть может, - думала Николь, - сказал он, - ответила Элли, чем и прогневал Макса.

 


25 best FPS games you can play right now | GamesRadar+ - Twinfinite



  Counter Strike: Global Offensive. The 25 best FPS games you can play right now ; Valorant. Valorant. (Image credit: Riot Games) · Riot Games Platform(s): PC ; Back 4 Blood.    

 

- What are some good FPS games for my PC? - Quora



   

The best FPS games stick around. While other genres warp beyond recognition, there's something so solid as the first-person shooter that makes it as dependable as a weighty AK in the hands.

I reckon it's the simplicity of pulling the trigger and watching things fall down. And in the strongest of these games, there's often great heft to what you're shooting. To help you decide what shooter to get on next, we've put together a handy 25 strong list of FPS games you should try right now. This was once a list of the best 50 FPS games, and while more is sometimes merrier, in this case we decided to trim it down to avoid bloat.

With this in mind, everything on here has a playerbase, is good, and we'd recommend it right this second. Our old list didn't have this punchiness, but now it does - which is great. Of course, you may get to this bottom of this list and be like, "Hey, where is my favourite [insert FPS title here]?

This is totally valid, but please remember that we can't include absolutely everything. We know there's a bunch of gems out there, but alas, there is limited space in this exclusive inn. Watch on YouTube. Below you'll find a list of the 25 best FPS games we think you should play, and what do you know?

Here's a handy list of links that'll blast you to a specific game with the speed and precision of a quick-scoper. It's safe to say that I was blown away by Boomerang X.

Gun are overrated - boomerangs are the new hotness. Boy does the boomerang feel good to fling, and you'll quickly get access to a handful of superpowers that'll only make the wooden spinner even more fun to use.

Like the ability to teleport to it mid-air, or the ability to slow-time to a crawl as you line up that perfect shot. Combat is remarkably fluid and there's barely any downtime. It's fast, frenetic, and a whole heap of cool. String together a flawless succession of moves, and trust me, the feeling is unrivalled. Far Cry 2 was excellent, but Far Cry 3 stripped out much that was awkward about the game - its grim setting, its protagonist's malaria, its respawning enemies - for something that was less interesting but more purely fun, thrilling and silly.

Far Cry 4 goes further still, stripping out the wrongheaded attempts at colonialist critique from Far Cry 3 and creating something that's even more fun, even more silly. The Himalayan-inspired setting of Kyrat is a gorgeous location, and it's even more eager to give you toys to play with than its predecessor.

Liked the hang glider in Far Cry 3? This sequel gives you one almost immediately. Then it gives you a wingsuit. Also a gyrocopter. Also a physically-simulated rope for climbing cliff faces. Also you can ride elephants. It is ridiculous, of course, but there's still wonderfully smart design here, too, mainly in the return of outposts. These are enemy-controlled villages which you can take down separate from the main storyline, challenging yourself to outwit different kinds of AI enemy using the box of toys the game has provided.

They're always the best thing about Far Cry, and here they're joined by Forts - bigger, harder versions of the same idea - and enhanced by the ability to team up with a co-op partner in the same open world for the first time. Want to use your grappling hook to hang from the bottom of a gyrocopter being piloted by a friend? Yes, you do. So often, this genre is just about what a pair of hands do, but in F. The reason we don't see much first-person kicking is that it's very hard to get it right, due to the innate preposterousness of a pair of legs appearing somewhere near your nose.

Is such a physical-feeling game. As a gun game, it was also an early proponent of the idea that any weapon can be equally deadly in the right circumstance, which is still a refreshing move on from the arms race of most shooters. Also, spooky little girl with hair over her face wooooooooooooooooo.

Zombies: in they were still very exciting. Including L4D2 in the list was complicated, however, given most of what makes it to strong was work done by the previous year's Left 4 Dead. It's a sequel not that different to the original, and not a game that I felt, on its first outing, really changed anything.

Another strong reason to choose this over L4D1 which still has a more memorable cast of Survivors, to my mind is how much it's been expanded by mods. You can stick Deadpool in there , expand it from a 4-player game to a player one , turn everyone into a dinosaur or recreate pretty much the entirety of L4D1 within it. Get thee to the Steam workshop and indulge.

Of everything 21st century in this list, The New Order puts the lie to nostalgia goon claims that shooters ain't what they used to be. Pairing up pure pulp with surprising heart, then earning both by underpinning the sci-fi gloss and melodrama with super-solid, impressively flexible combat, this alterna-history Nazi-shooter is the complete blockbuster package.

The latter-day follow-up to all-time granddaddy of first-person shooters even boasts a stealth option. It takes you to all sorts of wild places too. Some misfire, some are exactly what you'd want, and the result is a shooter which knows exactly what it's doing, and while it's too happily dunder-headed to earn the breathless adoration of a BioShock or Half-Life, as a single player action game it just doesn't compromise.

Oh, it's hard. So hard. People who say BioShock 1 is the best BioShock game are right. People who say BioShock 2 is the best BioShock game are right.

But they're both best for different reasons. Sadly, so much of what's around BS1 seems plodding in the face of BS2's crunchier, more open and responsive combat in a decaying city beneath the sea. If what you're looking for, first and foremost, is an action game , BS2 wins outright. What it lacks in big moments it makes up for with consistency. When we think of open world games, especially shooters, we tend to think of wide-open spaces in which you can hare around attacking anything in sight.

The maudlin, post-apocalyptic, bombast-free sci-fi shooter S. It's so much more. It's a world game. Its environments are more constrained, sometimes infuriatingly so I'm still angry about the barbed wire in the first area and progress is to some degree gated, but they are living and they are convincing. A world divided into factions and monsters and worse, deadly outdoor spaces and terrifying indoor spaces, dark life in a land of ruin, but a real land, that breathtaking modern-day Mary Celeste that is the abandoned Chernobyl and Pripyat area of the Ukraine.

Life left it suddenly, and new life has slowly moved into the ruins. Fearful life, the Stalkers who patrol it alone or in quiet groups, wandering through the thunder and the distant sound of unspeakable horrors.

The sad mutants who scurry and slope through the wasteland, mad and afraid, as much a victim of this place as you are. Small signs of hesitant community, as wanderers gather and play songs around a campfire. You're on a quest, yes, but you can choose when to engage, who to engage with, where sympathies lie, what your status and purpose in the Zone is. There are no rules in the Zone, really.

It can grant your greatest wish. The wish to be somewhere else, being who you want to be. Far Cry 2 is a semi-open world shooter this time in a dirty and oppressive Africa rather than a paradise island which actively robs you of power, rather than festoons you with it. The dark beauty of this FPS is the extent to which it places you in danger, creating a truly hostile world in which you are hamstrung and hated rather than a playground in which you are mollycoddled and lionised.

It inverts conventional wisdom as part of an astute observation that it is more satisfying and meaningful to succeed in the face of great adversity than it is to grant you more and more toys until you just can't help but be victorious.

It took several more years of power fantasies before I realised that. Far Cry 2 also seeks to embrace the truth of a world of guns: it's nasty, it's really about money, people do die, you are not a hero, and no-one's coming to bail you out.

Well, maybe the pal you met in that last hideout is SUPERHOT is both maximum-adrenaline thrills and highly tactical - transforming the first-person shooter from a game about precision aiming and reflexive movement into one in which every twitch counted. The world is super-slow-mo until you do anything, which grants you the time to plan the move but leaves you subject to a devious puzzlebox construction in which one action leaves you vulnerable to some other threat.

It is sublime, and it is impossibly cool. Particularly in VR, where you are making those movements yourself - the ducking, the punching, the throwing, the shooting.

The Matrix fantasy without any of the bilge - just superhot action. A glorious, glorious reinvention of first-person violence. A brilliant looter-shooter to play with mates, is Borderlands 2. There's a tonne of zany weapons to wield and plenty of skill-trees to sink points into. On that note, the classes aren't only a lot of fun to play, but add replayability too.

I particularly liked Gaige who summons a big robot who clunks enemies to death. She comes with the DLC, which I'll get to in a sec. The writing and humour won't be for everyone in Borderlands 2, but the story motors along at pace and takes you to some interesting spots. It's also lifted by Handsome Jack, whose brilliantly voice-acted and infuriating in equal measure.

If only for Tiny Tina's Dungeons and Dragons themed one. It transports you to this unpredictable fantasy world and has you blasting wizards and skeletons with guns that fire swords. That Team Fortress 2 is a sequel and a remake of a sober-as-a-nun multiplayer mod seems almost irrelevant now.

Valve took years and years to settle upon a model for what has become one of the firmly-entrenched favourites of the PC gaming fraternity, and that they did so allowed it to prove that a multiplayer first-person shooter can be funny, even witty, and that constant experimentation and progression can keep a game alive and evolving long after it should have ground to a halt.

Team Fortress 2 felt like an experiment, and it still feels like an experiment, and that experiment was a success. A move to free-to-play and a hat-centric economy has kept TF2 thriving.

The cost of this is that something of the original spirit was perhaps lost in this translation to gimmee, gimmee, gimmee, but we can forgive that.



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